Edit Monster

Identity

Monster

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Spellcasting

Optional detail appended to the spellcasting description.

Comma-separated spell names (cast at will).

Spell Levels (spells · slots)
L1
L2
L3
L4
L5
L6
L7
L8
L9

Traits

Actions

Reactions

Legendary Actions

Live Preview

Dawn Warden

Dawn Warden

Medium High Elf, unaligned

These Elven Warriors are not simply trained for combat, they are molded to be unwavering warriors who spend the better part of their first 100 years of life training of battle. They are versatile, they are fearless, and they are formidable foes.

Armor Class 15 (Elven Plate)
Hit Points 108
Speed 35 ft.
STR
18
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws Wis+4, Dex+7
Skills Perception +7
Damage Resistances Bludgeoning
Condition Immunities Magical Sleep
Senses passive Perception 16
Languages Common, Elvish
Challenge 4 (1,100 XP)

Spellcasting. The Dawn Warden is a 1-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks).

2nd level (2 slots): Misty Step (30 ft)

Relentless. If reduced to 0 hit points, the Dawn Warden may make one more attack before dying (No action required).

Action Surge (2 uses per combat). Take another action immediatly.

Actions

Spear Jab (10 ft Reach). +7 to hit, 1d10+4 piercing damage. On hit, the spear explodes dealing an additional 1d6+2 radiant damage. Spear reappears in the Dawn Warden's hand.

Spear Throw (Up to 120 ft). +7 to hit, 1d10+4 piercing damage. On hit, the spear explodes dealing an additional 1d6+2 radiant damage. Spear reappears in the Dawn Warden's hand.

Shield Bash (Bonus Action). +7 to hit, 1d6+4 bludgeoning. On hit, target must succeed a Dex Save throw DC 12. On fail, target is knocked prone.

Reactions

Shield of the Dawn (2 Uses per Combat). Reduce incoming damage by 1d12+2