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The Mason

Lore

A soldier whom, tasked with eliminating dangerous threats to the material realm, lost his squad and his mind to the unforgiving power of the desert. Lost, The Mason called out to its executioner, forfeiting his own life, and in his last seconds it replied making him one with the sands itself. Now trapped and cursed to stay in the Western sand until someone ends his life once again.
The Mason

The Mason

Medium elemental, neutral evil

A completely normal soldier from the outside. But, try to fight him, and you'll soon find yourself fighting with the a creature made entirely out of sand and magic

Armor Class 15 (Natural Armor)
Hit Points 117 (18d8 + 36)
Speed 60 ft., burrow 30ft., fly 30ft. (hover)
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
7
(-2)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws Dex +6
Skills Perception +5, Stealth +6
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., tremorsense 60ft., passive Perception 10
Languages Auran, Terran
Challenge 3 (700 XP)

Sand Form. The Mason can move through a space as narrow as 1 inch wide without squeezing. In addition, the Mason can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a DC Constitution saving throw. A creature that ends its turn inside the Mason's space must also make the saving throw. On a failed save, a creature is blinded for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the blindness on a success.

Dispersal. As a bonus action, the Mason can disperse or end its dispersal. While dispersed, the Mason is Gargantuan, its space is lightly obscured, enemies have disadvantage on attack rolls against it, and it is indistinguishable from a cloud of dust, but it cannot make attacks and it automatically fails strength saves and ability checks.

Glass. If the Mason takes more than 15 fire damage at once, it partially glasses; its speed is reduced by 5ft for 1 minute.

Mud. If the Mason is hit by no less than 1kg of water or any other liquid, it partially solidifies; it has disadvantage on Strength and Constitution saving throws and ability checks for 1 minute.

Undetectable in Sandstorms. While the Mason is heavily obscured by sand or dust, it is invisible and it can't be sensed by blindsight or tremorsense.

Multiattack. The Mason makes two Sand Claw attacks

Actions

Sand Claw. . Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 12 (3d6 + 5) slashing damage. If the target does not have any allies within 5ft of it, the sand swirls around it and the attack deals 5 (2d6) bonus slashing damage.