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Maddox Kahn
The leader of the guided ones cult, Maddox works under Bel, a demon that promises to give back his late son after he repays the debt of his soul. Maddox pretends to be a guide for his followers while secretly stealing all their sacrifices to pay back to Bel. Has major Stockholm syndrome towards Bel.
Phase two - “Bel has heard me”. When Maddox drops below 40 hit points, his demonic patron begins possessing him. His eyes turn completely black, his jaw distends unnaturally, and his voice becomes layered with another voice. He gains: Hellish speed: His speed becomes 40ft Aura of madness: Creatures that start their turn within 10 feet of Maddox must make a DC 17 Wisdom saving throw or have disadvantage on attack rolls until the beginning of their next turn. THE LAST SERMON: Maddox raises his hands and screams “HE HAS ALWAYS BEEN LISTENING.” every creature within 60ft must make a DC 17 wisdom saving throw On a failure, they take 8d8 psychic damage and become stunned until the end of their next turn On a success, they take half damage and aren’t stunned. If at least one creature fails the saving throw, Maddox regains 30 hit points.
Demonic Patron. Maddox’s soul is bound to a powerful demon. Whenever he would be reduced to 0 hit point, he can make a DC 15 Constitution saving throw. On a success, he instead drops to 1 hit point and his body briefly manifests demonic features. Once this happens, he can’t use it again until he finishes a long rest.
Unhinged Revelation. Maddox’s insanity makes him extremely difficult to predict. At the start of each of his turns, roll a d6 1. Laughing fit - He laughs uncontrollably and has a disadvantage on his next attack. 2. Prophecy - He whispers a seemingly nonsensical prophecy. Until his next turn, attacks against him have disadvantage. 3. Sudden violence - He immediately makes one Demonic Crozier attack against the nearest creature. 4. False Mercy - He offers an enemy salvation. One creature within 30 feet must succeed on a DC 17 wisdom save or become frightened until the end of its next turn. 5. Divine ecstasy - He gains 10 temporary hit points. 6. The demon speaks - his voice becomes monstrous. Each creature within 15 feet must make a DC 17 Wisdom save, taking 4d6 psychic damage on a failure, or half as much on a success.
Actions
Multi-attack. Maddox makes two attacks with his Demonic Crozier, or he uses one attack and casts one cantrip.
Demonic Crozier . Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: 1d8 +5 bludgeoning damage, 2d6 necrotic damage.
The Brand of the faithful . Ranged spell attack: +9 to hit, range 60ft, one creature. Hit: 4d8 necrotic damage, and the target is marked with a glowing demonic symbol until the end of Maddox’s next turn. While marked, the creature has disadvantage on saving throws against Maddox’s abilities.
Sacrificial Command. Maddox chooses one allied cultist within 60ft. The cultist immediately moves up to its speed and makes one weapon attack. The cultist then takes 3d6 psychic damage.
BEHOLD YOUR GOD. Recharge 5-6 Maddox tears open his robes, revealing the symbol of the guided ones carved into his flesh. Every creature within 30 feet must make a DC 17 Wisdom saving throw. On a failure, a creature takes 6d8 psychic damage and is frightened for 1 minute. On a success, it takes half damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns.
Whispered Prayer. (Bonus action) Maddox whispers to Bel and regains 10 hit points
Come closer, child. One creature within 30 feet that can hear Maddox must succeed on a DC 17 wisdom saving throw or be compelled to move up to 15 feet towards him.
Legendary Actions
Crozier attack. Maddox makes one demonic crozier attack
Cackle . One creature within 30 feet must succeed on a DC 17 wisdom saving throw or become frightened until the end of its next turn