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Norscan Marauder

Norscan Marauder

Medium humanoid, any alignment

Norscan Marauders are the savage, barbarian human infantry and raiders of the frozen northern peninsula of Norsca who typically fight in the name of the Dark Gods or tribal Chief.

Armor Class 13 (Leather or Fur Armour + Shield)
Hit Points 15 (2d8+2)
Speed 30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
14
(+2)
INT
9
(-1)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws Str +2, Con +2
Skills Athletics +2
Senses passive Perception 10
Languages Norscan, Common (Reikspiel)
Challenge 1/4 (50 XP)

Aggressive. As a Bonus Action, the Norscan Marauder can move up to its Speed toward a hostile creature it can see.

Pack Tactics. The Norscan Marauder has Advantage on an attack roll against a creature if at least one of the Norscan Marauder's allies is within 5 feet of the creature and that ally is not incapacitated.

Actions

Handaxe + Shield. Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) Slashing damage. As a bonus action, the Marauder can make an additional Melee Attack Roll with their shield: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) Bludgeoning damage.

Spear. Melee Attack Roll: +2 to hit, reach 10 ft., one target. Hit: 5 (1d8+1) Piercing damage. Ranged Attack Roll: +0 to hit, range 20ft/60ft, one target. Hit: 5 (1d8+1) Piercing damage.