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Norscan Marauder Hunter

Norscan Marauder Hunter

Medium humanoid, chaotic evil

Marauder Hunters are those among the Norscan tribes who, facing exile in the cold and barren lands of the north, have become adept at hunting the monstrous beasts of that rugged land to sustain themselves

Armor Class 11 (Leather or Fur Armour)
Hit Points 20 (2d10+2)
Speed 35 ft.
STR
13
(+1)
DEX
14
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws Dex +5, Con +3
Skills Athletics +3, Perception +5, Stealth +5
Senses passive Perception 14
Languages Norscan, Common (Reikspiel)
Challenge 1 (200 XP)

Sure-Footed. The Norscan Marauder Hunter has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Aggressive. As a bonus action, the Norscan Marauder Hunter can move up to its speed toward a hostile creature it can see.

Brutal Ambush. When the Marauder Hunter attacks from stealth or attacks a target that has their back turned, they get advantage on the attack. The attack also crits on 18-20 for stealth attacks and 19-20 for flank attacks.

Actions

Javelins. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., range 30ft/120ft., one target. Hit: 6 (1d6+3) Piercing damage.

Handaxes. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., range 20ft/60ft., one target. Hit: 6 (1d6+3) Piercing damage. Can make an additional melee attack as a bonus action if dual-wielding.

Brutal Throw. The Norscan Marauder Hunter winds up to throw their weapon with primal fury, to take a ranged attack at -5. If that attack hits, they deal an additional +10 to the attack's damage