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Norscan Berserker
Marauder Berserkers are driven by one thing alone: a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies, they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.
Aggressive. As a bonus action, the Norscan Berserker Hunter can move up to its speed toward a hostile creature it can see.
Reckless. At the start of its turn, the Norscan Berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage.
Bloodied Frenzy. While Bloodied, the Berserker has Advantage on attack rolls and saving throws. When they enter this state, they may use a Reaction to make 1 attack at an enemy within range. Attacks against the Berserker have advantage.
Actions
Multiattack. The Norscan Berserker makes two attacks: two Dual-wield hadaxe attacks or two Greataxe attacks.
Dual-wield Handaxes. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6+2) Piercing damage.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d10+2) Slashing damage.
Second Wind. The Norscan Berserker channels their inner fury to keep fighting, and they regain 2d10+3 HP.