Edit Monster

Identity

Monster

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Appears on its own first page in the exported PDF

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Ungor

Ungor

Medium humanoid, chaotic evil

Ungors are equal in size to average Men, and typically feature the hooves of a goat, yet possess a Human-shaped face. They are physically smaller than other Beastmen, and their horns are less impressive and less numerous.

Armor Class 13
Hit Points 24 (2d12+2)
Speed 35 ft.
STR
12
(+1)
DEX
13
(+1)
CON
12
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws Dex +3
Skills Perception +3, Stealth +3
Senses Darkvision 60 ft., Passive Perception 12
Languages Beast Tongue (Broken Dark Tongue)
Challenge 1/4 (50 XP)

Keen Smell. The Ungor has Advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Ungor has Advantage on an attack roll against a creature if at least one of the {name}'s allies is within 5 feet of the creature and that ally isn't Incapacitated.

Nimble Escape. The Ungor can take the Disengage or Hide action as a Bonus Action.

Actions

Handaxe + Shield. Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) Slashing damage. Can use a bonus action to strike with their shield, +2 to hit, reach 5ft., one target. Hit: 2 (1d4+1) Bludgeoning damage.

Spear. Melee Attack Roll: +2 to hit, reach 10 ft., one target. Hit: 4/6 (1d6/8+2) Piercing damage

Shortbow. Ranged Attack Roll: +2 to hit, range 80/120 ft., one target. Hit: 4 (1d6+2) Piercing damage.