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Moongoon Ogre

Medium humanoid, chaotic evil

Armor Class 11
Hit Points 26 (4d8+8)
Speed 30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
8
(-1)
WIS
6
(-2)
CHA
7
(-2)
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 8
Languages Moonlish
Challenge 1 (200 XP)

Reckless Abandon. At the start of its turn, the Moongoon Ogre can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Loafer. If the Moongoon Ogre hits a creature with an attack, it becomes lazy and distracted. On its next turn, it cannot take actions or bonus actions, and its speed is reduced to 0.

Actions

Multiattack. The Moongoon Ogre makes two Smack attacks.

Smack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Rock Throw. Ranged Weapon Attack: +6 to hit, range 25/50 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.