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Bray-Shaman

Bray-Shaman

Medium humanoid, chaotic evil

A Bray-Shaman, also known as a Speaker of the Dark Council, is a powerful, if primitive, Chaos Sorcerer who occupies a unique and privileged position within the brutal and bitter world of the Beastmen. They have no need to defend themselves from other members of their tribe, for none would dare assault them, for it is they who serve as the priests of the Beastmen.

Armor Class 12
Hit Points 26 (2d12+2)
Speed 30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
15
(+2)
INT
9
(-1)
WIS
16
(+3)
CHA
11
(+0)
Saving Throws Wis +6
Skills Nature +3, Religion +3
Senses Darkvision 60 ft., Passive Perception 15
Languages Beast Tongue (Broken Dark Tongue)
Challenge 2 (450 XP)

Spellcasting. The Bray-Shaman is a 3-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks).

Cantrips (at will): Thunderclap, Thorn Whip, Eldritch Blast

1st level (4 slots): Thunderwave, Bestial Rage

2nd level (3 slots): Spike Growth, Moonbeam

3rd level (2 slots): Conjure Animals, Fly, Lightning Bolt

Keen Smell. The Bray-Shaman has Advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The Bray-Shaman has Advantage on saving throws against spells and other magical effects.

Actions

Staff. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8+2) Bludgeoning damage.

Nature Bolt. Ranged Attack Roll: +5 to hit, range 60/120 ft., one target. Hit: 11 (2d8+3) Poison damage.