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Daemonette of Slaanesh

Daemonette of Slaanesh

Medium fiend, chaotic evil

A Daemonette, known also as one of the "Children of Slaanesh," the "Debauched Ones," the "Bringers of Joyous Degradation" and the "Decadent Seekers," is a Lesser Daemon of Slaanesh, the Chaos God of pleasure and pain, and the most numerous of all the Dark Prince's servants.

Armor Class 16
Hit Points 32 (3d10+2)
Speed 40 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
14
(+2)
Saving Throws Dex +6, Cha +6
Skills Acrobatics +6, Stealth +6, Performance +6, Persuasion +6
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical attacks
Senses passive Perception 15
Languages Dark Tongue (Infernal), Common (Reikspeil)
Challenge 2 (450 XP)

Evasion. If the Daemonette is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Daemonette instead takes no damage on a successful save and half damage on a failed save.

Fluid Movement. The first attack roll each round against the Daemonette is at disadvantage as it moves in odd and unnatural ways. The ability resets at the end of the Daemonette's turn.

Hypnotic Glamour. When seeing the Daemonette for the first time, make a DC 15 Wisdom save. On failure, you become enamored with the Daemonette and cannot take hostile actions against it. You may re-roll the save at the start of your turn or an ally can assist you on their turn. If the Daemonette attacks you, you immediately “succeed” the save. On success, the Daemonette’s glamour has no effect on you and you see the true grotesque nature of its appearance.

Actions

Multiattack. The Daemonette makes two Rend attacks.

Rend. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) Slashing damage. Target must also make a DC 14 Constitution saving throw or gain the Bleeding trait.