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Pink Lizard
The typical, commonly encountered creature found roaming around the planet due to their versatile adaptations. Most commonly predators, however can even sometimes be prey. This is the most basic of them.
Armoured Skull. At the start of the lizards turn the lizard chooses which way to face and causes +6 AC from all attacks coming from that direction to
Charging bite. If the lizard moves at least 15ft during its turn it’s bite attack deal 1d8 more damage
Slippery climb. If the lizard takes any damage during its turn while it’s climbing then it loses all climbing speed for that turn and falls down if it is not supported by something else
Actions
Bite. (Natural Melee weapon): Deals +6 2d6+4 of piercing damage.
Readying Bite. (Action): The Lizard will skip all actions this turn, gain +1 to AC and prepare for a big attack.
Reactions
Great Chomp. (Reaction): When an enemy attacks, the lizard will retaliate and charge 15ft towards the enemy and deal heavy damage. +4 to hit 4d8 + 2. (Can only be used after “Readying Bite”)