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Clanrat

Clanrat

Medium humanoid, chaotic neutral

These Skaven belong to any one of thousands of Clans scattered throughout the underground burrows, strongholds and bursting cavern-cities that make up the whole of the Under-Empire. Of all the teeming masses, they are surpassed in number and contempt only by the Slave Rat worker dregs, the latter already considered the very bottom rung of Skaven society.

Armor Class 13
Hit Points 22 (2d12+2)
Speed 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
9
(-1)
WIS
9
(-1)
CHA
11
(+0)
Saving Throws Dex +3
Skills Sleight of Hand +3, Stealth +3
Senses Darkvision 60 ft., Passive Perception 12
Languages Queekish, Common (Reikspiel)
Challenge 1/8 (25 XP)

Cowardly. When this creature becomes Bloodied, it makes a DC 12 Wisdom saving throw. On failure, the Skaven Slave attempts to flee the battlefield at all costs.

Opportunists. As a reaction, when a friendly creature attacks an enemy within 5ft of the Clanrat, they may attack with no plus to hit

Black Hunger. When the Cowardly ability activates, and the Clanrat succeeds the DC save, they make another Wis save of DC 12. Upon failure, they enter the Black Hunger state; they have a +2 to hit, +5ft of movement, and can take a ravenous bite out of corpses, gaining temp hp = 2d6 + 2. However, they fight with no regard for their own and others' safety.

Actions

Any Martial Weapon. Melee or Ranged Attack Roll: +2 to hit, reach/range X ft., one target. Hit: damage and type are determined by whatever weapon they can find/use.