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Albino Stormvermin

Albino Stormvermin

Medium humanoid, lawful neutral

The Albino Stormvermin are among the greatest and most disciplined military forces within the Under-Empire, selected at birth for their albino colouration and trained by the Council of Thirteen to be near-incorruptible and loyal bodyguards.

Armor Class 18
Hit Points 65 (5d12+5)
Speed 35 ft.
STR
16
(+3)
DEX
18
(+4)
CON
16
(+3)
INT
12
(+1)
WIS
15
(+2)
CHA
12
(+1)
Saving Throws Str +6, Dex +9, Con +6, Wis +6
Skills Athletics +8, Perception +6, Intimidation +6
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Queekish, Common (Reikspiel)
Challenge 4 (1,100 XP)

Rat Vanguard. When Albino Stormvermin first enter into melee range of a hostile creature, they may use their reaction to make two attack rolls at an enemy.

Loyal Bodyguards. Can use their reaction to parry an attack made at their master if they are within 10ft of their master. The parry increases the target's AC by 5.

Keen Sight. The Albino Stormvermin has Advantage on Wisdom (Perception) checks that rely on sight.

Keen Smell. The Albino Stormvermin has Advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Albino Stormvermin makes three attacks with the current melee weapon or one melee weapon attack and one crippling strike.

Shortsword + Shield. Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+4). Slashing damage. As a bonus action, can make a shield bash attack: +8 to hit, reach 5ft., one target. Hit: 5 (1d4+3) Bludgeoning damage, DC 15 strength save or be pushed 5 ft., away from the Stormvermin.

Halberd. Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12+4) Slashing damage.

Staggering Strike (Recharge 4-6). The Albino Stormvermin makes a devastating strike upon one target within melee weapon range. Upon a hit, the target makes a DC 15 Strength save or becomes Staggered. The attack also does an additional 2d6 damage.