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Fiend of Slaanesh
Fiends of Slaanesh are base creatures that, when they enter the mortal world, scour the Chaos Wastes in search of victims (innocent or otherwise) to torment. Barely above the mutated mortal predators that share the same grounds in terms of intellect, these bestial Daemons are vicious omnivores, taking great pleasure in sampling the flesh of their still-living victims
Evasion. If the Fiend is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Fiend instead takes no damage on a successful save and half damage on a failed save.
Fluid Movement. The first two attack rolls each round against the Fiend are at disadvantage as it moves in odd and unnatural ways. Resets at the end of the Fiend's turn.
Actions
Multiattack. The Daemonette makes three Rend attacks or two Rend attacks and one Stinger attack.
Rend. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (1d8+4) Slashing damage. Target must also make a DC 16 Constitution saving throw or gain the Bleeding trait.
Stinger (Recharge 5-6). The Fiend makes an attack roll (+6 to hit) at a target within 15ft with its large stinger. Target takes 1d10+4 Piercing damage and must make a DC 14 Constitution saving throw or become paralyzed.