Edit Monster

Identity

Monster

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Fiend of Slaanesh

Fiend of Slaanesh

Large fiend, chaotic evil

Fiends of Slaanesh are base creatures that, when they enter the mortal world, scour the Chaos Wastes in search of victims (innocent or otherwise) to torment. Barely above the mutated mortal predators that share the same grounds in terms of intellect, these bestial Daemons are vicious omnivores, taking great pleasure in sampling the flesh of their still-living victims

Armor Class 16
Hit Points 66 (6d10+4)
Speed 45 ft.
STR
15
(+2)
DEX
18
(+4)
CON
15
(+2)
INT
9
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws Dex +8
Skills Acrobatics +8, Sleight of Hand +8, Stealth +8
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical attacks
Senses Passive Perception 15
Languages Understands Dark Tongue but cannot speak
Challenge 4 (1,100 XP)

Evasion. If the Fiend is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Fiend instead takes no damage on a successful save and half damage on a failed save.

Fluid Movement. The first two attack rolls each round against the Fiend are at disadvantage as it moves in odd and unnatural ways. Resets at the end of the Fiend's turn.

Actions

Multiattack. The Daemonette makes three Rend attacks or two Rend attacks and one Stinger attack.

Rend. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (1d8+4) Slashing damage. Target must also make a DC 16 Constitution saving throw or gain the Bleeding trait.

Stinger (Recharge 5-6). The Fiend makes an attack roll (+6 to hit) at a target within 15ft with its large stinger. Target takes 1d10+4 Piercing damage and must make a DC 14 Constitution saving throw or become paralyzed.