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Lake Siren

Lake Siren

Medium, neutral

Armor Class 14 (Natural Armor)
Hit Points 65
Speed 30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
16
(+3)
Condition Immunities Immune to charm
Senses passive Perception 10
Languages Common
Challenge 2 (450 XP)

Actions

Luring Song. The siren sings a magical melody. Every humanoid or giant within 120 feet of the siren that can hear the song must succeed on a DC 12 Wisdom saving throw or be charmed. A charmed target must use all its movement to move toward the siren on its turn, and it can't take reactions. The effect ends if the siren dies. At the start of each turn targets can make a DC 12 wisdom saving throw to break free from the charm.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1d8+3 bludgeoning damage.

Breath Steal. The siren steal the last its preys air. A target under the affect of the sirens song must succeed as DC13 constitution saving throw or lose all the air in their lungs. If target is not in an area with air begins to drown. Drowning targets can survive 1 turn + 1 turn per constitution modifier before they drop to 0 hit points.