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Water Golem
A water golem created by the combination of Siren songs
Armor Class 14
Hit Points 114
Speed 30 ft. Swim 90 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances Acid, Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities All
Challenge 4 (1,100 XP)
Double Attack. If the Golem succeeds in trapping target in a Water Prison Fist it may make a Water Fist Slam attack on the same turn.
Actions
Water Prison Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d8 bludgeoning damage, and the target is grappled (escape DC12 STR). Until this grapple ends, the target is restrained.
Water Fist Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+5 bludgeoning damage.