Edit Monster

Identity

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Ambassador

Large construct, any alignment

Ship stat block for SW5e

Armor Class 9 (Deflection)
Hit Points 45 (7d10+7)
Speed 350ft/250ft turning
STR
16
(+3)
DEX
8
(-1)
CON
12
(+1)
INT
12
(+1)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws Str +5, Wis +3
Skills Boost +5, Impress +4, Menace +4
Senses Passive Scan 11
Languages Common
Challenge 1 (200 XP)

Fortress Shields. 67 shield points, 7 regen, 7 shield dice

Actions

Laser Cannon (Forward Arc). +3 Ranged (1000/4000), 1d10+3 energy damage, Overheat 4, Power

Orders. Target ally within 1000ft gains +1d6 on their next attack roll or saving throw

Hyperspace Pulsemass Generator. Create a turbulent field of tiny spheres of hyper-energy that buffets ships around you. The field extends out to a distance of 150 feet around your ship until the end of your next turn. When you activate this feature, you can designate any number of ships you can see to be unaffected by it. An affected ship gains 1 Slowed Level while in the area, and when the ship enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw (DC 13). On a failed save, the ship takes 3d8 energy damage. On a successful save, the ship takes half as much damage. Recharge 6