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Ambassador
Ship stat block for SW5e
Fortress Shields. 67 shield points, 7 regen, 7 shield dice
Actions
Laser Cannon (Forward Arc). +3 Ranged (1000/4000), 1d10+3 energy damage, Overheat 4, Power
Orders. Target ally within 1000ft gains +1d6 on their next attack roll or saving throw
Hyperspace Pulsemass Generator. Create a turbulent field of tiny spheres of hyper-energy that buffets ships around you. The field extends out to a distance of 150 feet around your ship until the end of your next turn. When you activate this feature, you can designate any number of ships you can see to be unaffected by it. An affected ship gains 1 Slowed Level while in the area, and when the ship enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw (DC 13). On a failed save, the ship takes 3d8 energy damage. On a successful save, the ship takes half as much damage. Recharge 6