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Weeping gaurds

Weeping gaurds

Medium monstrosity, unaligned

Armor Class 10 (natural armor)
Hit Points 35
Speed 15 ft.
STR
16
(+3)
DEX
8
(-1)
CON
18
(+4)
INT
5
(-3)
WIS
18
(+4)
CHA
5
(-3)
Damage Immunities poison
Condition Immunities charmed, exxhausttion, frightened, paralazed, peterifried, poision
Senses passive Perception 10
Languages understands all language but cant speak
Challenge 1 (200 XP)

Immutable form. this statue is immune to any spell or effect that would alter its form

Chameleon. This statue will appear completely ordinary until it attacks. It can only be detected through magical means.

Actions

Multiattack. The guard makes 2 attacks with its claws. Alternatively, it can make one attack with its fang

Fangs. Melee weapon attack+6 to hit reach 5ft, one target. hit :6 (1d6+3) piercing damage. The target must succeed on a DC 15 constitution saving throw or be paralyzed until the end of the weeping guards next turn.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Frightful Presence. Each creature of the {name}'s choice within 20 feet and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened until the next turn.