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BX Series Commando Droid

BX Series Commando Droid

Medium, lawful evil

Armor Class 16
Hit Points 32
Speed 60 ft
STR
12
(+1)
DEX
20
(+5)
CON
14
(+2)
INT
16
(+3)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Dex +8, Constitution +5, Intelligence +4
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Tactical Processor . Advantage on initiative rolls

Infiltration Programming . Advantage on Stealth Checks and Deception Checks

Agile Chassis. Opportunity Attacks are made with disadvantage

Combat Analysis . The first time each turn the BX misses a creature, its next attack against that creature gains advantage. Once Per Round

Self Preservation Protocol (L). The first time the BX would be reduced to 0 HP, it instead drops to 1 HP. Immediately: • Move full speed • Use Combat Leap. • Make one weapon attack. Once per encounter.

Actions

Multi Attack. Make 2 attacks with the E-5 Blaster Carbine (1d8 + 5) Range 50/250 ft, +8 to hit

Vibro Sword. +8 to hit, reach 5ft 2d6 +5 slashing damage

Wrist Dart Launcher (Recharge 5-6). 30 ft range DC 15 Constitution save, on failure creature takes 2d6 piercing and 2d6 poison damage, on a save take half damage.

Thermal Detonator . Range 60 ft. 15-foot radius. Dexterity Save DC 15. Failure- 5d6 Explosive Damage Success- Half damage.

Combat Leap (BA). Jump up to 20 feet in any direction. This movement ignores difficult terrain and does not provoke opportunity attacks.

Cloaking Burst (Recharge 6). Becomes invisible until it attacks or start of its next turn

Reactions

Uncanny Dodge . When hit by a melee attack, reduce the damage by 1d10 + 5 If reduced to 0 damage, the BX may immediately move 10 feet.

Counter Strike . When a creature misses the BX with a melee attack, the BX makes one Vibrosword attack against that creature.