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IG-100 MagnaGaurd

IG-100 MagnaGaurd

Medium, lawful evil

Elite Separatist Bodyguard

Armor Class 17
Hit Points 50
Speed 30 ft.
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws Strength +7, Constitution +6
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Relentless Programming . The MagnaGuard has advantage on saving throws against being moved, knocked prone, grappled, or disarmed.

Bodyguard Protocol . While within 5 feet of an allied commander or VIP, attacks against that ally have disadvantage unless the attacker is also within 5 feet of the MagnaGuard.

Actions

Multiattack. Make two electrostaff attacks +7 to hit, 1d10 + 5 energy damage If both attacks hit, creature must make DC 13 Strength Save or be knocked prone

Sweeping Arc. The MagnaGuard sweeps its staff in a wide arc. Each creature within 10 feet must make a DC 15 Dexterity save. Failure: • 1d10 + 5 energy damage • Pushed 10 feet Success: Half damage.

Guard Step (BA). Move up to 15 feet This movement does not provoke opportunity attacks. The MagnaGuard must end this movement adjacent to either: • an ally • an enemy

Reactions

Intercept . When an adjacent ally is hit, the MagnaGuard becomes the target instead. Reduce the damage by: 1d8 + 3

Parry. When hit by a melee attack, add +3 AC against that attack. If it misses, the attacker cannot take reactions until the end of its next turn.

Unyielding Chassis . The first time MagnaGuard reaches 0 HP, regain half HP and continue fighting