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Grukhal Bonebreaker, Hill Giant

Grukhal Bonebreaker, Hill Giant

Huge giant, chaotic evil

15 ft tall. On the lowks, ugly as hell

Armor Class 16 (Scavenged plate scraps)
Hit Points 126 (12d12 + 48)
Speed 40 ft.
STR
21
(+5)
DEX
8
(-1)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Str +8, Con +7
Skills Athletics +8
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)

Bloodied Fury. The first time Grukhal drops to 63 HP or fewer, he roars in a rage. His speed increases to 50 ft. for the rest of the fight.

Actions

Multiattack. Grukhal makes two Greatclub attacks or two Rock attacks

Greatclub.. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Warlord's Bellow (Recharge 10).. Grukhal bellows in a 30-ft. cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 7 thunder damage and is frightened until the end of its next turn. On a success, it takes half damage and isn't frightened.

Legendary Actions

Ground Slam (Costs 1 Action).. Grukhal stomps. Each creature within 10 ft. must succeed on a DC 16 Strength saving throw or take 4 bludgeoning damage and be knocked prone.

Snatch and Hurl (Costs 2 Actions).. Grukhal targets one Medium or smaller creature within 10 ft. That creature must succeed on a DC 16 Strength saving throw or be grabbed and thrown up to 20 ft. in a direction of Grukhal's choice. It takes 5 bludgeoning damage and lands prone.