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Spellcasting

Spellcasting

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See No Evil

See No Evil

Large celestial, lawful evil

Phase 1: All attacks nullified unless blinded. Phase 2: All members are forced to look upon it. Must make strength check once, DC 15, to continue hitting. But all attacks within 10ft. dmg will always be nullified

Armor Class 11
Hit Points 50
Speed 30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
18
(+4)
INT
12
(+1)
WIS
18
(+4)
CHA
16
(+3)
Saving Throws Dex +6, Con +7, Wis +7
Damage Resistances Holy
Damage Immunities All
Condition Immunities Blinded, Charmed, Frightened, Prone
Senses passive Perception 10
Languages None
Challenge 7 (2,900 XP)

Spellcasting. The See No Evil is a 9-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).

Cantrips (at will): Sacred Flame

1st level: Guiding Bolt, Faerie Fire

2nd level: Scorching Ray, Moonbeam

3rd level: Daylight, Spirit Guardians

4th level: Blight, Wall of Fire

5th level: Flame Strike

Actions

Screech. All targets within 30ft take 1d4 force damage due to deafening screech.

Push Pulse. Releases a pulse of light that pushes all entities away 15ft.

Legendary Actions

Teleport. The entity magically teleports to an unoccupied space it can see within 30 feet. Costs 1 Action.

Cantrip. The entity casts a cantrip. Costs 1 Action.

Cast a Spell. The entity casts a spell. Costs 3 Actions.