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Hear No Evil
Spellcasting. The Hear No Evil is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks).
Cantrips (at will): Resistance
2nd level: Darkness
3rd level: Hunger of Hadar
Predator of Sound. Hear No Evil can detect and attack any source of noise within a 120 ft. radius. Thus, any attacks against it must make a DC 14 stealth check.
Prey. Upon being marked, Hear No Evil concentrates all actions towards attacking. Thus, Predator of Sound is disabled. For the duration of the mark, entities can attack without making DC 14 stealth check.
Sensitive Hearing. If a screecher pod is used, Hear No Evil falls prone for 2 rounds.
Actions
Phase 1: Maul. 10ft. radius, 1d10 slashing dmg (only affects marked entities)
Phase 2: Rampage. 30ft. AOE, 1d20 bludgeoning dmg only to creatures within darkness
Reactions
Pounce. Upon failed stealth check, Hear No Evil can pounce onto a marked entity within 120 ft. radius. Entity must make DC 15 strength check or fall prone.
Legendary Actions
Roar. Hear No Evil roars. Any entity caught within a 120 ft. radius must make a DC 14 stealth check or be marked.
Chomp Flurry. Hear No Evil repeatedly snaps its jaw, any entity within AOE takes 1d8 piercing dmg.