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Mylings

Mylings

Small undead, chaotic evil

Armor Class 13
Hit Points 40 (9d6+6)
Speed 0ft, fly 40ft. (hover)
STR
1
(-5)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
16
(+3)
Skills deception+5, Stealth+7
Damage Resistances acid, cold, fire; slashing from nonmagical weapons, bludgeoning, piercing
Damage Immunities Necrotic, poison
Condition Immunities Charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses Darkvision 60ft., passive perception 9
Languages telepathy 120ft.
Challenge 2 (450 XP)

Ephemeral. The Myling can't wear or carry anything

Incorporeal movement. Incorporeal movement: the myling can move through other creatures and objects as if they were difficult terrain. it takes 5(1d10) force damage if it ends its turn inside an object.

Invisibility. Invisibility: The myling is invisible. humanoid children can see the myling.

Actions

Corrupting touch. Melee spell attack: +5, reach 5ft., one target Hit:20 (17(4d6+3)) necrotic damage

Influence. the myling targets one humanoid it can see within 30ft of it. the target must succeed on a DC 16 wisdom saving throw aginstthis magic or be charmed by the myling. the charmed target regards the myling as a trusted friend to be to be heeded and protected. Although the target isn't under the mylings control, it takes the Mylin requests or actions in the most favorable way it can. Each time the myling's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. otherwise, the effect lasts 24 hours or until the myling is destroyed, is on a different plane of existence than the target or takes a bonus action to end the effect.

Possession (recharge 5-6). One child humanoid that the myling can see within 5 feet of it mustsucceed on a DC 16 charisma saving throw or be possessed by the myling; the myling then disappears, the target is incapacitated and loses control of its body. The myling now controls the body but dosen't deprive the target of awareness. The myling can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it remains its alignment, intelligence, wisdom, charisma, and immunity to being charmed. it otherwise uses the possessed targret's statistics, but dosen't gain access to the target's knowledge, class doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the myling ends it as a bonus action, or the myling is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the myling reappears in an unoccupied space within 5 feet of the body. the target is immune to this myling's possession for 24 hours after succeeding on the saving throw or after the possession ends.