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Ancient Treant

Large plant, unaligned

Armor Class 18
Hit Points 241 (19d12 +114)
Speed 30 ft.
STR
26
(+8)
DEX
8
(-1)
CON
22
(+6)
INT
14
(+2)
WIS
18
(+4)
CHA
14
(+2)
Saving Throws STR +13, CON +11, WIS +9
Skills Athletics +13, Perception +9, Nature +7
Damage Resistances Bludgeoning, Piercing, Slashing from nonmagical attacks
Senses passive Perception 19
Languages Common, Druidic, Elvish, Sylvan
Challenge 13 (10,000 XP)

Damage Vulnerabilities. Fire

False Appearance. Appears as a normal tree when motionless

Siege Monster. Deals double damage to structures

Actions

Slam Attack Multi Attack. +10 to hit with a 5ft reach, one target. 3d6 + 6

Rock Attack. Hurls rocks towards enemy, +10 to hit 60/180 foot range 4d10 + 6 for damage.

Animate Trees. Once per day can animate one or two tree it can see within 60 ft, these trees act as allies to the treant and share the treant stats. Doesn't speak and lacks the animate ability themselves. Last for 1 day or until killed or too far away from original treant.

Legendary Actions

Root Burst (Costs 2 Actions). Thick roots erupt under a creature the treant can see within 60 feet. The target must succeed on a DC 21 Dexterity saving throw or be restrained. A creature can use its action to make a DC 21 Strength check, freeing itself or another entangled creature on a success

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