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Bone Sentinel
Armor Class 17 (Shield )
Hit Points 35
Speed 30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws Str +5
Damage Resistances Poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Understands the languages it knew in life but cannot understand it
Challenge 1 (200 XP)
Actions
Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 bludgeoning damage. The target must succeed on a DC 13 Strength saving throw or be pushed 10 feet.
Bone sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage.
Reactions
Shield Guard. When the Bone Sentinel or a creature within 5 feet of it takes damage from an attack, the Sentinel reduces the damage by 1d8 + 3.