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Bone Mender
Armor Class 12
Hit Points 20
Speed 30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
14
(+2)
CHA
6
(-2)
Skills Medicine +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Actions
Necrotic blot. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 1d6 + 2 necrotic damage.
Mend Body. One creature within 30 feet regains 2d6 + 2 Hit Points. (2/Day)
Raise The Fallen. The Bone Mender begins chanting, causing the bones of fallen undead allies to rise from the ground. Choose any number of allied undead creatures that were reduced to 0 Hit Points during the current combat. Each chosen creature rises with half of its maximum Hit Points.