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Titan, Lord of Crags
Titan is one of the primals, godlike entities given form by the desires of mortals. Dubbed the Lord of Crags for his affinity with the element of earth, he is the patron of the kobolds who call upon him for power and domination.
Crushing Steps.. Titan's movement is unaffected by difficult terrain.
Actions
Multiattack. Titan makes up to three Fist attacks or select two targets for Weight of the Land.
Fist.. Melee Weapon Attack: +7 to hit, 10ft., one target. 9 (1d8+5) bludgeoning damage.
Weight of the Land.. Titan stirs the sand beneath a creature he sees within 40ft. of him. The target creature must make a DC 15 Dexterity saving throw, taking 2d10 bludgeoning damage on a failure, and half as much on a success.
Landslide (Recharge 6).. Titan strikes the ground with his fist with great force, sending a cascading seismic wave in a 60ft. long, 10ft. wide line. All creatures in the affected area must make a DC 15 Dexterity saving throw taking 8d6 bludgeoning damage and being pushed back 40ft on a failure, and half as much damage on a success and are not pushed back. If a creature pushed back in this way collides with an object or creature, both creatures or objects take 1d6 bludgeoning damage for every 5ft. that the creature traveled.
Reactions
Mountain Buster. When Titan is struck with a melee weapon attack, he may choose to kick up the land beneath himself towards the attacker in a 15ft. cone. All creatures in the affected area must make a DC 15 Dexterity saving throw, taking 2d10 bludgeoning damage. The affected area becomes difficult terrain.