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Wolfgang armstrong

Large humanoid, neutral evil

Ultimate Lucky student

Armor Class 20
Hit Points 500
Speed 50 ft.
STR
30
(+10)
DEX
25
(+7)
CON
17
(+3)
INT
11
(+0)
WIS
9
(-1)
CHA
12
(+1)
Saving Throws Str +15, Dex +15, Con +15, Int +15, Wis +15, Cha +15
Skills All Skills + 20.
Damage Immunities Critical Hits, Lightning
Condition Immunities Charmed, Exhausted, Posined
Senses passive Perception 30
Languages Common
Challenge 17 (18,000 XP)

Magic Resistance. The Wolfgang has advantage on saving throws against spells and other magical effects.

Blood Frenzy. The Wolfgang has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack. The Wolfgang makes three punch attacks and can replace one with one of its strike attacks.

Punch. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (2D10 + 8) bludgeoning damage.

Stunning Strike. When the Wolfgang hits a creature with a melee weapon attack, forcing the target to make a DC 20 Constitution saving throw taking 15 (1D10 + 12) Thunder damage on a failed save and be stunned until the end of the Wolfgang's next turn, or half as much on a successful one and not have the stunned condition

Lightning Strike. The Wolfgang hits a creature with a melee weapon attack displacing lightning in a 20-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 15 (1D10 + 12) lightning damage on a failed save, or half as much on a successful one.

Reactions

Parry. The Wolfgang adds 5 to its AC against one melee attack that would hit it. To do so, the Wolfgang must see the attacker and be wielding a melee weapon.

Silvery Barbs. The Wolfgang casts Silvery Barbs in response to a creature it can see within 60 feet succeeding on an attack roll, ability check, or saving throw. The creature rerolls and uses the lower roll. The {name} can then give another creature it can see advantage on the next attack roll, ability check, or saving throw it makes within 1 minute.