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stone ooze

Lore

this rare ooze is usualy found in places of great magic, often a coroption type, like "Talos" from forgotten realms it is a non newtonic fluid, so if you hit it hard, it is like hitting a stone, hench its name NOTE: not tested, made for as a boss encounter in Counsil of wyrms

stone ooze

Gargantuan ooze, unaligned

a gray smooth sheet that is laying over everythin in the aeria,

Armor Class 5 (if you hit higher than a 10, you can't dammage it)
Hit Points 15 (100)
Speed 30 ft.
STR
14
(+2)
DEX
5
(-3)
CON
20
(+5)
INT
10
(+0)
WIS
6
(-2)
CHA
1
(-5)
Saving Throws str+2 dex-3 con+8, int +0 wis+0 cha+0
Damage Resistances magic
Damage Immunities non magical blundegon, force damage, charm, poisoned,sleep
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Prone, Blinded, Exhaustion
Senses passive Perception 15
Languages none
Challenge 7 (2,900 XP)

Amphibious. The stone ooze can breathe air and water.

Magic Resistance. The stone ooze has Advantage on saving throws against spells and other magical effects.

Amorphous. The stone ooze can move through a space as narrow as 1 inch without Squeezing.

Actions

Pseudopod. Melee Attack Roll: +[13] to hit, reach 20 ft., one target. Hit: [12] ([2d10 + 2 ]) bludgeoning damage plus [3] ([1d6]) acid damage.

Pseudopod. Melee Attack Roll: +[13] to hit, reach 20 ft., one target. Hit: [12] ([2d10 + 2 ]) bludgeoning damage plus [3] ([1d6]) acid damage.

Pseudopod. Melee Attack Roll: +[13] to hit, reach 20 ft., one target. Hit: [12 ] ([2d10 + 2 ]) bludgeoning damage plus [3] ([1d6]) acid damage.

multi target. will target a different target with each attack, unless a target is stunned in some way, then it will use 2 attacks againt that target

oozing skeleton . recharge (5-6) calls forth 1d4 oozing skeleton to fight with the ooze,