Edit Monster

Identity

Monster

Optional portrait shown above the stat block

Choose a type, or pick Other to enter your own

Notes

Custom description shown at the top of the stat block

Lore Page

Visibility

Defenses

e.g. natural armor

e.g. 18d10 + 36

Ability Scores

Proficiencies & Traits

Custom Text Blocks

Spellcasting

Traits

Actions

Reactions

Legendary Actions

Live Preview

Merrin the bard

Merrin the bard

Medium humanoid, chaotic neutral

Young, aspiring flagbearer. Wanting a spot in the kings army.

Armor Class 13
Hit Points 22
Speed 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
12
(+1)
CHA
18
(+4)
Saving Throws Cha+6 Dex+4
Condition Immunities Charmed
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)

Actions

Viscous Mockery. DC 13 Wisdom save; 1d4 psychic damage and disadvantage on the target's next attack.

Bardic Inspiration. As a bonus action, one ally within 60 ft. gets a d6 Inspiration die that they can add to an attack roll, saving throw or ability check. (3 charges)

Short sword. +4 to hit, 1d6+2 piercing.

Healing Word. 1 creature within 60 ft. heals 1d4+4 (2 charges)

Reactions

Cutting Words. When a creature within 60 ft. makes an attack roll, ability check or damage roll, Merrin can subtract 1d6 from the roll. (2 charges)