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Lukwos Griscar

Medium Humanoid (Wolfkin, Ranger), neutral evil

Armor Class 13
Hit Points 55
Speed 12m.
STR
16
(+3)
DEX
15
(+2)
CON
16
(+3)
INT
12
(+1)
WIS
9
(-1)
CHA
14
(+2)
Saving Throws STR+6, DEX+5
Skills Ath+6, Ste+5, Ani+2, Int+5, Nat+4, Initiative+2
Senses dark vision, passive Perception 9
Languages Common, sylvan, "thieves" cant (notions)
Challenge 1 (200 XP)

Evasion. If Lukwos is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Lukwos instead takes no damage on a successful save and half damage on a failed save.

Nimble Escape. Lukwos can take the Disengage or Hide action as a Bonus Action.

Innate Spellcasting. Lukwos's innate spellcasting ability is Intelligence (spell save DC 10, +2 to hit with spell attacks). It can cast the following spells, requiring no material components: At will: 4/day total: alarm, cure wounds, snare; 2/day : cordon of arrows

Horde Breaker. Once on each of his turns when he makes a weapon attack, Lukwos can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon.

Crossbow expert. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with crossbows.

Actions

Multiattack. Lukwos makes 3 attacks on the same target (no horde breaker this turn) : 2 sickle attacks and 1 bite attack.

Heavy crossbow. Ranged Attack Roll: +7 to hit, range 30m/120m, one target. Hit: 1d10 + 2 piercing damage. Lukwos can recharge his heavy crossbow as part of his attack.

Darts (x10), bonus action. Ranged Attack Roll: +8 to hit, range 6m/18m, one target. Hit: 1d4 + 3 piercing damage.

Sickle. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage.

Bite (unarmed strike). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.

Reactions

Push kick. When hit with a melee atk, Lukwos uses a shove action (Ath VS Ath/Acr) to push the attacker back 1.5m and jump back 1.5m himself. If either of the creatures are pushed against an obstacle, they take 1d4 bludgeoning damage.