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Vrykolakas Spawn

Medium or Small Humanoid, neutral evil

It has nearly the same appearance it had when it was alive, except for longer pointier teeth and clawlike hardened finger tips.

Armor Class 15 (natural armor)
Hit Points 56 (10d8 + 20)
Speed 9m.
STR
17
(+3)
DEX
16
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(-5)
Saving Throws Dex+5, Wis+2
Skills Perception +4, Stealth +7
Damage Resistances Necrotic
Damage Immunities Charmed
Senses darkvision 18m, passive Perception 14
Languages Same as when living, can't speak
Challenge 3 (700 XP)

Regeneration. The Vrykolakas Spawn regains 2 hit points at the start of its turn. If the Vrykolakas Spawn takes fire, radiant damage or damage from holy water, this trait doesn't function on its next turn. The Vrykolakas Spawn dies only if it starts its turn with 0 hit points and doesn't regenerate or is in sunlight.

Spider Climb. The Vrykolakas Spawn can climb difficult surfaces, including upside down on ceilings, without needing an ability check.

Vampire Weaknesses. The Vrykolakas Spawn has the following flaws :

. Sunlight Hypersensitivity. The Vrykolakas Spawn takes 20 radiant damage when it starts its turn in sunlight. Wide in sunlight it has disadvantage on attack rolls and ability checks.

. Forbiddance. The Vrykolakas Spawn can't enter a residence without an invitation from one of the occupants.

. Harmed by running water. The Vrykolakas Spawn takes 20 acid damage if it starts its turn in running water.

. Stake to the heart. The Vrykolakas Spawn is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated.

Deathless Agility. The familiar can take the Dash or Disengage action as a Bonus Action.

Actions

Multiattack. The Vrykolakas Spawn makes 2 Claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2]) piercing damage + 5 (2d4) necrotic damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage and the Vrykolakas Spawn tries to grapple the target (escape DC 13). The Vrykolakas Spawn can only grapple one target.

Latch. 1/day. The Vrykolakas Spawn Spawn makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the Vrykolakas Spawn latches onto the target, and maintains. While bitten, the target is frightened and takes 3d4 necrotic damage at the start of each of the Vrykolakas Spawn's turns, which heals the Vrykolakas Spawn for the ammount of necrotic damages. The Vrykolakas Spawn lets go if he takes more than 20 hit points of damage before its next turn.