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Underkin Black Tail

Underkin Black Tail

Small humanoid, lawful evil

Black Tails are the eyes and ears of the Underkin armies, serving as scouts, hunters, and skirmishers. They move through the tunnels unseen, gathering information and striking from darkness before vanishing into the depths.

Armor Class 14 (Leather Armor)
Hit Points 18 (4d6+4)
Speed 30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Senses passive Perception 10; darkvision 60 ft
Languages Undercommon, Underkin
Challenge 1/2 (100 XP)

Pack Tactics. The Black Tail has advantage on an attack roll against a creature if one of its allies is within 5 feet of the target.

Tunnel Stalker. The Black Tail has advantage on Dexterity (Stealth) checks made underground.

Skitter. The Black Tail can move through the space of another Small creature.

Actions

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Shadow Skitter (Bonus Action). The Black Tail moves up to half its speed without provoking opportunity attacks.