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Varkhai Thrall
Thralls are conquered humans forced into Varkhai service. Poorly equipped and expendable, they are sent ahead of the army to absorb attacks, clear obstacles, and overwhelm defenses through sheer numbers. Those who survive may be chosen for the Flesh Alchemists' experiments.
Fear of the Varkhai. The thrall has disadvantage on saving throws against being frightened while within 30 feet of a Varkhai officer.
Forced Obedience. The thrall cannot willingly move more than 60 feet away from an allied Varkhai officer unless ordered to do so.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 11 Strength saving throw or be pushed 5 feet.