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Varkhai Scoprion Legionnaire
Scorpion Legionnaires are the disciplined core of the Varkhai army. These Yuan-ti Purebloods fight in tightly organized shield formations, advancing beneath black-and-gold banners. Individually they are capable soldiers; together, they form an almost unbreakable wall of steel.
Serpentine Blood. The legionnaire has advantage on saving throws against being poisoned and has resistance to poison damage.
Shield Wall. While within 5 feet of another Varkhai carrying a shield, the legionnaire gains +1 AC.
Actions
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet.
Reactions
Shield Guard. When a creature within 5 feet of the legionnaire is hit by an attack, the legionnaire imposes disadvantage on the attack roll.