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Erasmus

Lore

Erasmus and his brother, Nezznar, the Black Spider, were separated from their parents at a very young age after they were killed by a band of orcs. Because of this, Erasmus was a very angry child. He would spend the majority of his time fighting with his brother, until one day, he nearly killed him. He decided from then on, he would find a way to control his anger. He studied for years to get control of it, and he does well, for the most part. He still gets lost in his own anger whenever someone mentions anything bad about any member of his family. And when he's angry, he is a problem all its own.
Erasmus

Erasmus

Medium humanoid, chaotic evil

Drow Monk (Way of the Astral Self)

Armor Class 18 (Unarmored Fighting)
Hit Points 175 (15d8 + 1d12)
Speed 55 ft.
STR
19
(+4)
DEX
20
(+5)
CON
16
(+3)
INT
15
(+2)
WIS
16
(+3)
CHA
14
(+2)
Saving Throws Str +9, Int +7, Dex +10, Wis +8, Con +8, Cha +7
Skills Acrobatics +10, Athletics +9, Deception +7 History +7 Persuasion +7, Religion +7, Survival +8
Condition Immunities Magical Sleep
Senses Passive Perception 13
Languages Common, Draconic, Dwarvish, Halfling
Challenge 13 (10,000 XP)

Spellcasting. The Erasmus is a 5-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +10 to hit with spell attacks).

Cantrips (at will): Dancing Lights

1st level (1 slot): Faerie Fire

2nd level (1 slot): Darkness

5th level: Scrying (At Will)

Rage. Two times per combat, Erasmus can take a bonus action to enter Rage. This gives him advantage on Strength Checks and Saving throws. Rage lasts until the end of his next turn.

Slow Fall. Erasmus reduces fall damage by 75

Stunning Strike. Once per turn, Erasmus can attempt a stunning strike during an unarmed strike against a target he can reach. If the target fails the Constitution saving throw, it is stunned until the start of Erasmus's next turn.

Evasion. When subjected to an effect that allows Erasmus to make a Dex saving throw to take only half damage, he instead takes no damage if he succeeds, and only half if he fails.

Acrobatic Movement. Erasmus has the ability to move along vertical surfaces and across liquids on his turn without falling during the movement.

Heightened Focus. Flurry of Blows, Patient Defense, and Step of the Wind gain the following benefits. Flurry of Blows: Erasmus make 3 unarmed strikes instead of 2 Patient Defense: Erasmus gains 2d10 Temp HP Step of the Wind: Erasmus chooses a willing creature within 5 ft. that is large or smaller. He moves the creature with him until the end of his turn without provoking opportunity attacks.

Self-Restoration. Erasmus can remove one of the following conditions from himself at the end of each of his turns: Charmed, Frightened, or Poisoned.

Disciplined Survivor. Erasmus has proficiency in all saving throws.

Actions

Multiattack. Erasmus makes two unarmed strike attacks. These can be replaced with a dagger attack.

Dagger. +10 to hit. 1d10+5 Piercing damage

Unarmed Strike. +10 to hit. 1d10+5 Bludgeoning damage

Bonus Action: Summon Visage of the Astral Self. As a bonus action, Erasmus can summon the visage of his astral self. His astral form is that of an Owlbear

Flurry of Blows. Erasmus can take 3 unarmed strikes as a bonus action. +10 to hit 1d10+5 Bludgeoning damage

Step of the Wind. Erasmus can take the disengage and dash actions as a bonus action, and his jump distance is doubled for this turn.

Reactions

Deflect Damage. When Erasmus would be hit by an attack, reduce the attacks damage by 1d10+20.

Redirect Damage. If Deflect Damage reduces the attack damage to zero, Erasmus redirects the damage to a creature within range of the original attack. 2d10+5 Damage. DC16 Dex Saving throw.

Legendary Actions

Uncanny Metabolism. Once per round, Erasmus can use his legendary action to regain 1d10+15 HP.

Patient Defense. Once per round, Erasmus gains 2d10 Temporary HP