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Veilwood Quickling

Veilwood Quickling

Small fey, chaotic evil

Feral, unnaturally fast hunters that appear from nowhere and vanish before their enemies can respond. They target scouts, messengers, officers, spellcasters, and isolated soldiers, using their speed to wound and scatter the enemy. Their purpose is to create confusion and expose victims for the Redcaps.

Armor Class 16 (natural agility)
Hit Points 18 (4d6 + 4)
Speed 100 ft.
STR
8
(-1)
DEX
20
(+5)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Skills Acrobatics +7, Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan
Challenge 1 (200 XP)

Fey Ancestry. The Quickling has advantage on saving throws against being charmed, and magic can't put it to sleep.

Blinding Speed. The Quickling doesn't provoke opportunity attacks when it moves out of an enemy's reach.

Elusive. The Quickling can take the Disengage action as a bonus action.

Elf-Hater. The Quickling has advantage on attack rolls against an elf if the elf hasn't taken a turn yet in the current combat.

First Strike. If the Quickling hits a creature that hasn't taken its turn in the current combat, the attack deals an additional 1d6 damage.

Actions

Serrated Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) slashing damage.

Quickshot. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage. The Quickling carries several small, crudely made throwing blades.

Bonus Action: Flicker Step. The Quickling moves up to half its speed without provoking opportunity attacks. It can move through the space of another creature, but it can't end its movement there.Flicker Step

Reactions

Blur of Motion. When a creature the Quickling can see makes an attack against it, the Quickling imposes disadvantage on the attack. The Quickling must be able to move and cannot be restrained or incapacitated to use this reaction.