Edit Monster
Identity
Optional portrait shown above the stat block
Choose a type, or pick Other to enter your own
Notes
Custom description shown at the top of the stat block
Lore Page
Appears on its own first page in the exported PDF
Visibility
Defenses
e.g. natural armor
e.g. 18d10 + 36
Ability Scores
Proficiencies & Traits
Custom Text Blocks
Spellcasting
Optional detail appended to the spellcasting description.
Comma-separated spell names (cast at will).
Traits
Actions
Reactions
Legendary Actions
Live Preview
K9 Praetor - Last of the Great Chaos Generals
K9 Praetor - Last of the Great Chaos Generals
Spellcasting. The K9 Praetor - Last of the Great Chaos Generals is a 17-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It requires no verbal, somatic, or material components for its spells, and its magic cannot be countered unless the countering creature succeeds on a DC 20 spellcasting ability check
Cantrips (at will): Eldritch Blast, Toll the Dead, Mind Sliver
2nd level (3 slots): Magnify Gravity, Misty Step, Scorching Ray
3rd level (3 slots): Fly, Fireball, Hungar of Hadar, Counter Spell
4th level (2 slots): Wall of Fire, Vitrioloc Sphere
5th level (2 slots): Synaptic Static, Hold Monster
6th level (1 slot): Circle of Death
7th level (1 slot): Forcecage
Constructed Resilience. The Praetor doesn't require air, food, drink, or sleep. It is immune to disease and has advantage on saving throws against effects that would alter its form
Integrated Infernal Armor. The Praetor's amor is part of it's body and cannot be removed. Critical Hits against the Praetor don't deal additional damage from the attack's damage dice. Other additional damage from a critical hit, such as a seperate class feature, still applies normally.
Living Arsenal. The Praetor can manifest any combination of blades, polearms, crushing weapons, or ranged weapons from any part of its body. Its weapons are magical, cannot be disarmed, and deal force damage unless a weapon's description says otherwise.
Shadowed Fang's Resilience. At the start of its turn, the Praetor regains 1d10 + 8 hit points if it has at least 1 hit point. Radiant damage suppresses this regeneration until the start of its next turn
Perfect Combat Analysis. The Praetor can take the Help action as a bonus action, provided the creature it aids is within 30 feet and can perceive its commands. It has advantage on initiative rolls and cannot be surprised while conscious.
Master of the Kill Zone. The Praetor's movement doesn't provoke opportunity attacks from creatures it has hit with a weapon attack during the current turn
Tactical Adaptation. At the end of each of its turns, the Praetor identifies one creature it can see as the greatest threat. Until the end of its next turn, its first weapon hit against that target deals an additional 7 (2d6) force damage. The Praetor can change targets as its assessment of the battlefield changes
Legendary Resistance (4/Day). If the the Praetor fails a saving throw, it can choose to succeed instead. This represents its ancient combat protocols overriding an otherwise disabling effect.
Actions
Multiattack. The Praetor makes three Advanced Karnkenath Weapon attacks, or three Hyper Charged Chaos Bolt attacks (or any combination of the two) in Phase I, four in Phase II, and four in Phase III.
Advanced Karnkenath Weapon. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) force damage. The Praetor can manifest this attack as any two handed sword, spear, axe, or hammer, or any two one handed weapons. The weapons statistics remain the same as above.
Hyper Charged Chaos Bolt. Ranged Spell Attack: +8 to hit, Range: 90 ft, Hit: 9 (1d12 + 3) force damage. If a target is hit by three consecutive Chaos Bolt attacks, it must make a DC 16 Strength saving throw or be pushed up to 20 feet away. A creature that collides with a solid obstacle during this movement takes an additional 1d6 bludgeoning damage
Chaos Cataclysm (Recharge 6) (Phase III Only). The Praetor unleashes a 30-foot-radius explosion of chaotic force and fire, as described in Phase III.
Bonus Actions.
Rift Pursuit. The Praetor teleports up to 30 feet to an unoccupied space it can see. This movement doesn't provoke opportunity attacks
Reactions
Punishing Strike. When a creature within 10 feet misses the Praetor with a melee attack, it makes one Advanced Karnkenath Weapon attack against that creature
Spell Reflection (Phase I only). The Praetor uses Reflective Karnkenath Carapace to reflect a ranged spell attack that misses it. This uses the same reaction as the trait and cannot be used if the Praetor's reaction has already been spent.
Spellbreaker Protocol (Phase II only). When a creature the Praetor can see within 120 feet casts a spell, the Praetor can use its reaction to unleash a disruptive pulse. If the spell requires concentration, the caster must make a DC 20 Constitution saving throw or lose concentration. If the spell deals damage immediately, the Praetor can instead make one Eldritch Blast beam attack against the caster
Legendary Actions
The Praetor has Legandary Actions. The Praetor can take 2 legendary actions per round in Phases I and II, and 3 per round in Phase III. It can take one legendary action at a time at the end of another creature's turn, regaining all spent actions at the start of its turn.
Weapon Strike (1 action). The Praetor makes one Advanced Karnkenath Weapon attack.
Predator's Step (1 action). The Praetor moves up to half its speed without provoking opportunity attacks.
Suppressing Pulse (2 actions). One creature within 60 feet must succeed on a DC 20 Constitution saving throw or take 18 (4d8) force damage and have its speed reduced to 0 until the end of its next turn
Ruinous Follow-Through (2 actions, Phases II–III). If the Praetor performs the Ruinous Throw attack, the creature must succeed on a DC 18 Strength saving throw. On a failure, the creature is pulled up to 60 ft closer to the Praetor and knocked prone. The Praetor may then perform one Advanced Karkenath Weapon attack at advantage. The hit is considered critical on an 18, 19 or 20.