Shore Gargoyle
Read-only review
Shore Gargoyle
The scourge of stormy coastlines and shallow reefs, these jagged coral encrusted cousins of the traditional Gargoyle hide in shallow water then spring into the air, swooping onto a victim on deck, grappling them into the water and dragging them to a watery doom
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Amphibious. The Shore Gargoyle can breathe air and water.
Stone Camouflage. The {name} has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Stone Camouflage. The {name} has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Flyby. The {name} doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Bite. Melee Weapon Attack: +[bonus] to hit, reach 5 ft., one target. Hit: [avg] ([NdM + W]) piercing damage.
Claw. Melee Weapon Attack: +[bonus] to hit, reach 5 ft., one target. Hit: [avg] ([NdM + W]) slashing damage.
Pounce. If the {name} moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC [X] Strength saving throw or be knocked prone. If the target is prone, the {name} can make one bite attack against it as a bonus action.
Reactions
Parry. The {name} adds [X] to its AC against one melee attack that would hit it. To do so, the {name} must see the attacker and be wielding a melee weapon.