Flying Greataxe
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Flying Greataxe
Armor Class 15 (natural armor)
Hit Points 19 (5d6 + 4)
Speed 0 ft., fly 40 ft. (hover)
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws Con +4
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 1/2 (100 XP)
Antimagic Susceptibility. The greataxe is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the greataxe must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the greataxe remains motionless and isn't flying, it is indistinguishable from a normal greataxe.
Actions
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.