III Xaldin ( Whirlwind Lance )
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III Xaldin ( Whirlwind Lance )
Keen Hearing. The {name} has advantage on Wisdom (Perception) checks that rely on hearing.
Magic Weapons. The {name}'s weapon attacks are magical.
Reckless. At the start of its turn, the {name} can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage.
Rampage. When the {name} reduces a creature to 0 hit points with a melee attack on its turn, the {name} can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The {name} makes [number] attacks: [list of attacks].
Reactions
Uncanny Dodge. When an attacker the {name} can see hits it with an attack, the {name} halves the damage taken from the attack. To do so, the {name} must be able to see the attacker.
Misty Escape. When the {name} drops to 0 hit points outside its resting place, it doesn't die. Instead, it transforms into a cloud of mist, takes 0 damage, and moves at its speed toward its resting place, where it reverts and is Stunned for [X] hours. It can't transform again until it finishes a long rest there.
Legendary Actions
Detect. The {name} makes a Wisdom (Perception) check. Costs 1 Action.
Attack. The {name} makes one [attack] attack. Costs 1 Action.
Teleport. The {name} magically teleports to an unoccupied space it can see within [X] feet. Costs 1 Action.