III Xaldin ( Whirlwind Lance )

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III Xaldin ( Whirlwind Lance )

III Xaldin ( Whirlwind Lance )

Medium humanoid, neutral

Armor Class 14
Hit Points 100 (2D10+20)
Speed 30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
7
(-2)
INT
14
(+2)
WIS
15
(+2)
CHA
8
(-1)
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)

Keen Hearing. The {name} has advantage on Wisdom (Perception) checks that rely on hearing.

Magic Weapons. The {name}'s weapon attacks are magical.

Reckless. At the start of its turn, the {name} can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage.

Rampage. When the {name} reduces a creature to 0 hit points with a melee attack on its turn, the {name} can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The {name} makes [number] attacks: [list of attacks].

Reactions

Uncanny Dodge. When an attacker the {name} can see hits it with an attack, the {name} halves the damage taken from the attack. To do so, the {name} must be able to see the attacker.

Misty Escape. When the {name} drops to 0 hit points outside its resting place, it doesn't die. Instead, it transforms into a cloud of mist, takes 0 damage, and moves at its speed toward its resting place, where it reverts and is Stunned for [X] hours. It can't transform again until it finishes a long rest there.

Legendary Actions

Detect. The {name} makes a Wisdom (Perception) check. Costs 1 Action.

Attack. The {name} makes one [attack] attack. Costs 1 Action.

Teleport. The {name} magically teleports to an unoccupied space it can see within [X] feet. Costs 1 Action.