Mochi Mite

Read-only review

Mochi Mite

Small fey, chaotic neutral

A scarce source of cold in the harshness that is Primaris, the Mochi Mites are made of mostly mochi! Being around the size of a football, Mochi Mites are considered pests in the Honeydunes, most kill them, but some have taken a liking to them and keep them as chilly pets, feeding them sugar sand found in the Honeydunes

Armor Class 8
Hit Points 15
Speed 30 ft.
STR
5
(-3)
DEX
13
(+1)
CON
10
(+0)
INT
4
(-3)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws Dex +2
Skills Stealth +4
Damage Resistances Poison, Necrotic
Damage Immunities Cold
Condition Immunities Prone, Poisoned
Senses Dark vision 30ft, Tremor sense 30ft
Languages Understands Sylvan
Challenge 1 (200 XP)

Ice Cold. When attacked with a melee attack, the attacker must make a Constitution saving throw DC 12 or take 1d6 cold damage

Spider Climb. The Mochi Mite can climb difficult surfaces, including upside down on ceilings, without needing an ability check.

Nimble Escape. The Mochi Mite can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 6 (1d4+3) piercing damage, 5 (1d6+2) cold damage

Reactions

Uncanny Dodge. When an attacker the Mochi Mite can see hits it with an attack, the {name} halves the damage taken from the attack. To do so, the Mochi Mite must be able to see the attacker.