Sand Elemental

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Sand Elemental

Medium elemental, neutral

Armor Class 14
Hit Points 85
Speed 30 ft., burrow 20ft
STR
16
(+3)
DEX
14
(+2)
CON
18
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws Con +7
Damage Resistances Bludgeoning, Slashing, and Piercing from non-magical weapons
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconcious
Senses Dark vision 60ft, Tremorsense 60ft, Passive Perception 10
Languages Terran
Challenge 4 (1,100 XP)

Elemental Nature. The Sand Elemental doesn't require sleep, air, food, or water.

Amorphous. The Sand Elemental can move through a space as narrow as 1 inch wide without squeezing.

Shifting Body. A creature that grapples the elemental or hits it with an unarmed strike takes 3 (1d6) slashing damage from abrasive sand

Dust Cloud. the area within 10ft of the elemental is lightly obscured by swirling sand

Actions

Multiattack. The Sand Elemental makes two Sandy Slam attacks.

Sandy Slam. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit 10 (2d6+3) bludgeoning damage plus 3 (1d6) slashing damage

Swallow in Sands (Recharge 6). The elemental causes sand to erupt underneath a creature it sees withing 20ft. The target must make a DC 15 Strength saving throw or be restrained by sand holding their feet to the ground. The restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Sink Beneath . As a bonus action, if the elemental is standing on sand, dirt, or loose earth, the elemental can partially sink underground, granting itself half cover until the start of its next turn