Taurus

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Taurus

Taurus

Medium celestial, chaotic good

Armor Class 15 (Natural Armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws Str +5, Con +5
Skills Persuasion +4, Athletics +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Celestial
Challenge 6 (2,300 XP)

Charge. If Taurus moves at least 20 feet straight toward a target and then hits it with a Big Axe Attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Chivalrous Passion. Taurus gains a +2 bonus on melee attack rolls and damage rolls while he is within 30 feet of a female ally.

Actions

Multiattack. Taurus makes two Big Axe attacks.

Big Axe Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 2) slashing damage plus 3 (1d6) radiant damage.

Big Mini Earthquake (Recharge 5–6). Taurus slams his massive golden battleaxe into the ground, shattering the earth in a 20-foot radius centered on himself. Each creature on the ground in that area must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 22 (5d8) magical bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The affected ground becomes difficult terrain until the start of Taurus's next turn.