Virgo

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Virgo

Virgo

Medium celestial, lawful neutral

Armor Class 16 (Natural Armor)
Hit Points 105 (11d8 + 55)
Speed 30 ft., Burrow 30 ft.
STR
15
(+2)
DEX
15
(+2)
CON
17
(+3)
INT
15
(+2)
WIS
13
(+1)
CHA
13
(+1)
Saving Throws Con +6, Int +5
Skills History +5, Perception +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 14
Languages Common, Celestial
Challenge 8 (3,900 XP)

Earth Tunneler. Virgo can burrow through nonmagical earth and stone, leaving behind a stable 5-foot-diameter tunnel in her wake that friendly creatures can use to travel without squeezing or spending extra movement.

Actions

Multiattack. Virgo makes three Maid Punch attacks.

Maid Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) radiant damage.

Spike a Hole (Recharge 5–6). Virgo instantly carves open a 15-foot-deep pit beneath a Medium or smaller creature she can see on solid ground within 30 feet of her. The target must succeed on a DC 13 Dexterity saving throw or fall into the pit, taking 7 (2d6) bludgeoning damage from the fall and becoming trapped. A trapped creature is restrained until the end of Virgo's next turn, at which point the magical earth snaps back to its original shape, popping the creature up onto the surface safely.