Scorpio

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Scorpio

Scorpio

Medium celestial, neutral good

Armor Class 16 (Natural Armor)
Hit Points 97 (13d8 + 39)
Speed 40 ft., Burrow 20 ft.
STR
13
(+1)
DEX
17
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
15
(+2)
Saving Throws Dex +6, Wis +5
Skills Persuasion +5, Survival +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 12
Languages Common, Celestial
Challenge 7 (2,900 XP)

Desert Veil. Whenever Scorpio uses an ability that deals force or slashing damage, a swirling cloud of sand surrounds him until the start of his next turn. While veiled in sand, attack rolls against Scorpio have disadvantage unless the attacker relies on sightless senses like blind-sight or tremorsense.

Actions

Multiattack. Scorpio makes two Sand Blast attacks.

Sand Buster (Recharge 5–6). Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 4 (1d8) radiant damage.

Sand Buster. Scorpio fires a high-velocity, swirling tornadic beam of sand from his tail in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 27 (6d8) force damage. On a successful save, a creature takes half as much damage.