Chocobo

Read-only review

Chocobo

Chocobo

Large beast, unaligned

Chocobos are loyal, intelligent birds known for their speed and endurance. Valued as mounts and companions across many lands, they form strong bonds with those they trust and will fiercely defend themselves and their riders.

Armor Class 13 (Natural Armor)
Hit Points 22 (4d10)
Speed 60 ft.
STR
15
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
5
(-3)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws Dex +5
Skills Acrobatics +5, Perception +4
Senses passive Perception 14
Challenge 1/2 (100 XP)

Born to Run. The Chocobo can take the Dash action as a bonus action.

Sure Footed. The Chocobo has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Powerful Leap. The Chocobo's long jump is up to 20ft and its high jump is up to 10ft, with or without a running start.

Faithful Mount. While carrying a willing rider, the Chocobo has advantage on saving throws against being frightened. Mounting or dismounting the Chocobo cost only 5ft of movement.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage

Powerful Kick. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet away.

Reactions

Skittish Sprint. When a creature the Chocobo can see ends its turn within 5 feet of it, the Chocobo can move up to 15ft without provoking opportunity attacks from that creature.