Loid Mjol;

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Loid Mjol;

Medium humanoid, chaotic good

6'2ft, Old and worn but a large blacksmith male.

Armor Class 14 ((Unarmored Defense: 10 + DEX + CON))
Hit Points 65 (5d12 + 15)
Speed 40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws Strength: +7 (proficient) Constitution: +6 (proficient) Dexterity: +1 Intelligence: +0 Wisdom: +1 Charisma: -1
Skills Skills Athletics: +7 (proficient) Intimidation: +2 (proficient) Perception: +1 Insight: +1
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP)

Reckless Attack. Can attack with advantage on Strength-based melee attack rolls, but attacks against him have advantage until his next turn.

Danger Sense. Advantage on DEX saves against effects he can see (traps, spells) as long as he isn't blinded, deafened, or incapacitated.

Fast Movement. +10 ft. speed while not wearing heavy armor.

Actions

Rage. 3/day, +2 damage on melee Strength attacks, resistance to bludgeoning/piercing/slashing damage, advantage on Strength checks/saves. Last till next turn

Extra Attack. Attacks twice when he takes the Attack action.

Path of the Berserker — Frenzy. While raging, can make a single weapon attack (NOT THE WEAPON HE FIRST USED) as a bonus action each turn. Taking this frenzied attack gives one level of exhaustion when the rage ends.