Clone Trooper

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Clone Trooper

Clone Trooper

Medium humanoid, lawful good

Good Soliders Follow Orders

Armor Class 12
Hit Points 18
Speed 30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws Dexterity +4, Wisdom +3
Skills Athletics +3, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Challenge 1/2 (100 XP)

Clone Discipline . While within 10 ft of another clone trooper gain: +1 AC, advantage throws against being frightened

Coordinated Fire . If an allied clone has already attacked he same target creature this round, gain +2 to attack roll

Military Training. Clones may draw or stow weapons as part of their movement

Actions

DC-15A Blaster Rifle +5. 1d8+3 plasma damage. Range 50/200 feet

Combat Knife +4. 1d6+2 piercing damage

Frag Grenade. 1 per encounter. Throw range 100ft. Radius 30 ft. Creatures must succeed a DC14 DEX saving throw. On failure take 2d6+4 force damage, on save take half

Covering Fire BA. Make an additional weapon attack, if there is an allied clone adjacent, that allied clone gets +15 movement speed during their turn, opportunity attacks have disadvantage

Reactions

Brothers in arms. If an allied clone within 15ft is attacked, impose -2 on the attack roll once per turn