Clone Trooper
Read-only review

Clone Trooper
Good Soliders Follow Orders
Clone Discipline . While within 10 ft of another clone trooper gain: +1 AC, advantage throws against being frightened
Coordinated Fire . If an allied clone has already attacked he same target creature this round, gain +2 to attack roll
Military Training. Clones may draw or stow weapons as part of their movement
Actions
DC-15A Blaster Rifle +5. 1d8+3 plasma damage. Range 50/200 feet
Combat Knife +4. 1d6+2 piercing damage
Frag Grenade. 1 per encounter. Throw range 100ft. Radius 30 ft. Creatures must succeed a DC14 DEX saving throw. On failure take 2d6+4 force damage, on save take half
Covering Fire BA. Make an additional weapon attack, if there is an allied clone adjacent, that allied clone gets +15 movement speed during their turn, opportunity attacks have disadvantage
Reactions
Brothers in arms. If an allied clone within 15ft is attacked, impose -2 on the attack roll once per turn